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Second Lesson – Introduction to Blueprints

Lesson
02
Duration
52m 21s
Course Progress
0%

Andrea Pasquino Matteo Ballocco

Instructor

Andrea Pasquino is an intern at Biunivoca who completed a training course as a Virtual Reality Specialist; he is a game designer and game programmer with experience in Unreal Engine and CAD software, and he also has several years of experience designing industrial and naval automation systems.

Matteo Ballocco is an intern at Biunivoca who completed a training course as a Virtual Reality Specialist; he is a game designer, environment artist, and 3D artist with experience in Unreal Engine and Blender, and he additionally possesses several years of experience working as a specialised technician in industrial automation.

About This Lesson

In this lesson, students and teachers will be introduced to the fundamental principles of creating interactive systems using the Blueprint Visual Scripting language and its interface. They will explore key concepts such as variable types, events, boolean conditions, and more. They will then delve into the logic required to develop a sound wave emitter, including the analysis of concepts like vectors, mathematical functions, waveforms, sampling, and resolution.

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