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Biunivoca is a platform that offers a lot of content to users. If you are not part of the community yet, register now or access with your credentials.Zerovisual Team
Instructor
zerovisual is a team of artists and architects with over ten years of experience in architectural visualization and visual communication.
About This Lesson
In this lesson, we will see how some scene materials are created and explore the main mapping methods used to correctly and realistically apply textures to 3D objects. Through the use of modifiers such as UVW Map, you will learn how to manage texture coordinates, avoiding distortions and improving the appearance of materials.
We will also see how to choose the most suitable mapping type based on the geometry and how to optimize the workflow to obtain believable surfaces that integrate well within the scene.
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