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[M03 - L15] Target Acquired (Behavior Tree)

Lesson
15
Duration
39m 12s
Course Progress
0%

Giampaolo Borroni

Instructor

3D Artist, Software and Game Developer, I am an Unreal Authorized Instructor (UAI) and a passionate trainer of creative technologies.

My career spans from C++ and Python programming to advanced Blender use for modeling, animation, and rendering. In recent years, I have specialized in Unreal Engine, combining technical and artistic skills to create applications and video games.

Founder of JSeeds, a studio dedicated to CGI and software and video game development.

About This Lesson

In this lesson, we’ll focus on setting up the routine and managing a specific scenario: when the Drone acquires a target, entering the 'Target Acquired' state.

Enjoy the lesson!

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