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Recorded session - Production Budget Structuring

Lesson
29
Duration
1h 13m 18s
Course Progress
0%

Bootstrap Team

Instructor

Bootstrap Team

About This Lesson

In this module, presented by Simone Pauletto (Nacon Studio Milan), we will explore how the production budget of a video game is structured. We will look at how to define the project scope and the best strategies for planning activities, identify the main cost centers and how they should be tracked. Finally, we will analyze the development phases to understand what to expect during the planning stage.

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