Master Unreal Faster: BeginPlay Indie Sessions
Whether you're an indie studio just getting started or a seasoned team exploring Unreal Engine or UEFN for the first time, the BeginPlay Indie Sessions are designed to give you a running start.
Presented by Untold Games, these sessions offer a 11-hour onboarding program to help developers understand the engine’s core features and streamline the learning curve for teams of any size and experience level.
What’s Included?
The BeginPlay Indie Sessions are divided into five core verticals, each targeting a specific area of game development:
Level Design
Game Design
Content Production
Technical Art
Engineering
This structure ensures that your team can prioritize the sessions most relevant to their roles, while still encouraging cross-disciplinary learning. Whether you’re a designer, artist, programmer, or somewhere in between, there’s something here for you.
Flexible Participation, Targeted Learning
By selecting a group, participants are automatically added to the relevant session invites.
Each invite includes a clear description and the intended audience, helping your team quickly identify what’s most useful to them.
Even though sessions are organized by discipline, all team members are encouraged to attend as many sessions as possible, enabling a more holistic understanding of the Unreal Engine ecosystem.
Click here to view the official LinkedIn post
Latest posts
Unreal Engine 5.9: Preview arrives next week
Epic Games announces Unreal Engine 5.9 Preview, featuring new features for artificial intelligence, web support, and rendering and animation systems.
Creative Europe MEDIA 2027: new funding for video games and immersive content
Creative Europe MEDIA 2027 is making €13.5 million available to support the development of narrative video games and immersive interactive experiences. Discover the requirements, funding, and deadlines for the European call for proposals.
Buona la Prima - Episode 72
Is the video game market really in crisis? Pietro Faccio and Gustav Nisser of Buona la Prima analyze the growth of Steam releases, competition among live services, and the new challenges for independent studios.