Pietro Faccio
With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.
Quality oriented he is a QA quality evangelist
His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.
About This Episode
n the latest episode of Buona la Prima, we dive into Blood Message, the ambitious single-player title by NetEase that left everyone stunned with its trailer inspired by the Tang Dynasty.
A blend of action, stealth, and narrative tension that already looks ready to challenge Western gaming giants.
But it’s not just about style: the engine powering the game is Unreal Engine 5.6, which promises 30% improved performance, more stable ray tracing, and ultra-smooth loading thanks to its new streaming system.
A technical leap that could truly change the game for AAA developers.
In this episode, we cover:
Why Blood Message is much more than just a pretty demo
All the new features of Unreal Engine 5.6 explained simply
The future of narrative-driven games made in Asia
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