Horses Banned by Steam, but why?

Episode
40
Duration
14m 42s

Pietro Faccio

Instructor

With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.

Quality oriented he is a QA quality evangelist

His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.

About This Episode

In this episode of Buona La Prima, we discuss the Horses case, the psychological horror game from Italian studio Santa Ragione banned from Steam without a single explanation.
A decision that risks ruining the game's entire launch and perhaps the studio's survival.

The question is simple and uncomfortable: how healthy is a PC market where a single player can decide the fate of a project, without any transparency?
Especially when other platforms—Epic, GOG, Itch, and Humble—approved the title without issue, and when the game was duly rated PEGI and ESRB.

In this episode, we analyze:

  • the story behind the Steam ban,

  • the impact of “de facto monopolies” on the indie market,

  • what happens when creativity hits invisible walls,

  • and what this story says about the future of digital platforms.


An episode that makes you angry, think, and discuss.
If you're interested in understanding how the PC gaming ecosystem really works... this is for you.

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