Roblox, memes and stolen brains: the new language of video games

Episode
33
Duration
17m 51s

Pietro Faccio

Instructor

With over twenty years of international work experience in 3 continents and a total of 7 countries, the ability to speak, write and read in 6 languages, Pietro has extensive background in QA Operations and process design, team and project management, staff hiring/training/development, sales and business development.

Quality oriented he is a QA quality evangelist

His biggest achievement is leading a Polish site from 2 to 400 employees. He’s very proud of that and despite being a business development executive, he eats and drinks QA and can entertain you with several team building stories.

About This Episode

Roblox today is no longer just a game for kids.

It's a platform with 112 million daily active users, where games like Steal a Brainrot or Grow a Garden reach tens of billions of views.

But why do these absurd titles, built in a few days, work, and not other more serious ones?

In this episode, we analyze the data shown at the Big Screen Gaming Summit 2025 and try to answer a simple question:

👉 Who decides today what a video game really is?

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