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KitBash takes over ArtStation and Sketchfab: what changes (and what doesn't)
KitBash3D acquires ArtStation and Sketchfab from Epic Games, bringing 3D assets, portfolios, and content sharing together in a single creative ecosystem. No immediate changes for users, but significant prospects for the future of the 3D industry.
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Lore: Epic Games' new open source version control system
Epic Games has released Lore, an open source version control system designed to manage code and large binary assets.
Composition Maker: the free tool that simplifies the creation of environments in Unreal Engine 5
Automate prop placement in Unreal Engine 5 with Composition Maker, the free tool for Environment Artist.
EasyWaterscape: Bring a realistic ocean to Unreal Engine 5.7 with just a few clicks
EasyWaterscape brings an FFT-based water simulation to Unreal Engine 5.7+, featuring oceans, lakes, dynamic foam, buoyancy and CoastMaker.
Unreal Engine HMI Template: the new Epic Games solution to accelerate the development of automotive interfaces
Epic Games introduces the Unreal Engine HMI Template, a solution designed to accelerate the development of automotive interfaces with digital clusters, offline maps, and ready-to-use widgets, simplifying prototyping and integration into HMI projects.
Godot 4.7: the most important news of the new update
Godot 4.7 introduces AreaLight3D, HDR support, the new Asset Store and numerous workflow improvements, confirming the maturity of the famous open source engine.
Houdini 22: The Official Keynote of 30 Years of Software
SideFX celebrates 30 years of Houdini with release 22, introducing production-ready Gaussian Splatting, new AI integrations, and major updates across many aspects
Buona la Prima - Episode 63
New episode of Buona la Prima: Pietro Faccio and Sergio Rocco discuss Square Enix's multiplatform strategy, the challenge between Sony and Xbox, and the future prospects of artificial intelligence with Nvidia and Microsoft.
State of Unreal 2026: The Future of Unreal Engine 6, EU 5.8 and the Fortnite Ecosystem
At Unreal Fest 2026, Epic Games unveiled UE6, featuring Verse, integrated AI, and a more open ecosystem. UE5.8 was also released, with major improvements to Lumens, MegaLights, Mesh Terrain, and performance.
Buona la Prima - Episode 62
A new episode of Buona la Prima: Pietro Faccio and Gustav Nisser, with Sebastian Forsström, discuss how to truly understand the video game audience beyond genre labels, starting with player motivations.
Houdini 22 debuts with an exclusive event between Keynote and HIVE Talks
Houdini 22 is preparing for its debut with an exclusive event in London. Through keynotes and HIVE Talks, SideFX will present new technologies, innovative workflows, and the future of procedural creation.
Physically Based Lighting in Unreal Engine 5: from theory to practice
Arthur Tasquin's series on Physically Based Lighting in Unreal Engine 5 continues. In this episode, theory gives way to practice, with real-world examples and workflows based on physically based data.
Buona la Prima - Episode 61
A new episode of Buona la Prima: Pietro Faccio and Sergio Rocco discuss Roblox's new direction, including more ambitious projects, emerging creators, and questions about the platform's future.
Buona la Prima - Episode 60
A new episode of Buona la Prima: Pietro and Gustav discuss the most pervasive myths in video game development, including marketing, wishlists, Game Pass, community, and team management in the video game industry.
New release: Dash Content Browser arrives for free on FAB for Unreal Engine 5
Polygonflow has released the Dash Content Browser for Unreal Engine 5.7 for free on FAB: an asset manager that centralizes Megascans, Poly Haven, AmbientCG, and thousands of free assets to speed up environment art and level design.
ZibraGDS: New Zibra AI technology that brings complex real-time simulations to Unreal Engine
ZibraGDS is Zibra AI technology for Unreal Engine that compresses and renders complex geometric simulations in real time.
Buona la Prima - Episode 59
A new episode of Buona la Prima: Pietro Faccio and Sergio Rocco discuss the future of Xbox, including Game Pass, the cloud, services, and communities, analyzing gaming's transformation into an increasingly connected ecosystem.
Unreal Engine 5.8 Preview: all the most important news
Unreal Engine 5.8 Preview introduces some of the most interesting innovations of recent years for those who develop open-world and procedural environments
Buona la Prima - Episode 56
In this episode of Buona la Prima, we talk about AI and who's really driving it. Between Big Tech and the video game industry, the focus is on where the technology's development is moving.
Rokoko Smartgloves II: pre-orders open for the new generation of finger tracking
Rokoko is now accepting pre-orders for its Smartgloves II, a new generation of finger tracking gloves with a 250Hz capture rate, improved TCP protocol, and increased battery life.
AVASCOT Groom Shader: Advanced grooming control and natural variation in UE5
With the AVASCOT Groom Shader's Probability Mask for Unreal Engine 5, color transitions are no longer simple gradients, but probabilistic distributions per fiber. A more natural and controllable approach for hair and fur.
End of an era: The latest offline version of Quixel Mixer is available
Quixel has released the final offline version of Mixer, marking the end of the software's development. There will be no future updates, but existing Megascan assets and projects will remain available to users.